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Rune of Might KHM
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Card Name: Rune of Might
Condition: Near Mint
Set: KHM - Kaldheim
Rarity: Uncommon
Mana Cost: {1}{G}
Type: Enchantment
Rules Text: Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Language: English